One ad is a guess.
A funnel is a campaign.
Describe what you sell and get a linked set of ads where each one has a different job — earn attention, answer the objection, close the people who nearly bought. They arrive as editable storyboards, so you approve the strategy before you spend anything rendering it.
Each ad in a plan opens as a storyboard you can edit before it renders.
Plan the set. Render what you approve.
The planning is where the money is saved — deciding what five ads should each say, before any of them cost a render.
Describe the product and the funnel
What you sell, who it is for, and how many stages you want to cover — cold awareness through to retargeting the people who nearly bought.
Get a linked plan, not five prompts
Each ad arrives with its own angle, hook and call to action, written to sit in sequence: the retargeting ad assumes you saw the awareness one.
Render the ones you approve
Every ad in the plan opens as an editable storyboard on the canvas. Change what you want, then render — one at a time or the whole set.
Different jobs, one story
Earn the attention first
A cold audience does not know you exist, so the opening ad is built to stop the scroll and land one idea — usually the problem, not the product. Hook in the first second, captions on, native to the feed.
Answer the objection they actually have
The middle of the funnel is where the sale is lost. These ads take the specific reason someone hesitates — price, trust, does-it-fit-me — and address it with proof rather than more enthusiasm.
Close the ones who nearly bought
Written knowing the viewer has already seen the earlier ads, so it skips the introduction and goes to the reason to act now. Same product, same brand, a completely different script.
The part media buyers pay agencies for
Angles, not variations
Each ad argues a different reason to buy. Five variations of one angle test wording; five angles test what the market actually responds to.
Sequenced deliberately
Later ads are written assuming the earlier ones were seen, so the set reads as a campaign rather than five strangers.
Approve before you spend
The plan is text and storyboards. You cut what you disagree with before a single render is paid for.
Every ad stays editable
A plan is a starting point, not a lockbox — each storyboard opens on the canvas with every scene editable.
Consistent brand throughout
Colours, fonts, logo, presenter and tone are inherited from your brand guidelines, so the set matches even though each script differs.
Any format per stage
A cold ad can be UGC while the closer is a hard-typeset motion-graphics offer. The funnel decides the format, not the tool.
The kinds of ad a plan produces
Hover any tile to play it.
Awareness — creator hook
Cold
Consideration — product story
Warm
Retargeting — proof close
Hot
Cast test — same script
Variation
Captioned UGC
Mute-friendly
Motion graphics
Motion
The things people ask first
It gives you the campaign — each ad planned as an editable storyboard with its own angle, hook, scenes and CTA. You review and adjust, then render the ones you want through the normal pipeline. The planning is the part nobody else does; the rendering is the part you already know.
Five separate prompts give you five variations on one idea, all competing to say the same thing. A campaign plan assigns each ad a different job in the funnel — the top-of-funnel ad earns attention, the consideration ad handles the objection, the retargeting ad closes — so together they cover the buying journey instead of repeating it.
Yes. Each ad is its own storyboard on its own canvas. Editing or re-rendering one leaves the rest untouched.
Planning is charged as a small credit cost for the language-model work — far below rendering, because no video model runs. You only pay render cost for the ads you actually choose to produce.
Plan your first campaign free.
See the whole funnel before you render any of it.
Also in this lane: motion graphics · 3D product film
